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game maker 3d draw text

Describe actions

Normally in each stride of the game, for each example, its sprite is drawn in the room. Y'all tin can change this by putting actions in the draw event. (Annotation that these are only executed when the instance is visible!) The following cartoon deportment are available. These actions simply make sense in the drawing upshot. At other places they are basically ignored.

Draw Sprite Yous specify the sprite, the position (either absolute or relative to the current example position) and the subimage of the sprite. (The subimages are numbered from 0 upwards.) If y'all want to draw the current subimage, use number -1.

Draw Groundwork
Y'all indicate the background image, the position (absolute or relative) and whether the epitome should be tiled all over the room or not.

Depict Text
Yous specify the text and the position. A # symbol in the text is interpreted as going to a new line. (Use \# to go the # symbol itself.) And so you tin create multi-line texts. If the text starts with a quote or a double quote, it is interpreted as an expression. For instance, y'all tin can use

'X: ' + cord(x)        

to display the value of the x-coordinate of the example. (The variable ten stores the electric current ten-coordinate. The role string() turns this number into a cord. + concatenates the 2 strings.)

Draw Scaled Text
This activity is similar to the previous action but this time y'all tin can too specify a horizontal and vertical scaling cistron to change the size of the text and you can specify an angle to rotate it. This action is only available in the Pro Edition.

Draw Rectangle
You lot specify the coordinates of the two contrary corners of the rectangle; either absolute or relative to the electric current instance position.

Horizontal Gradient
This action also draws a rectangle but this time using a gradient color that changes from left to right. You specify the rectangle and the two colors to use. This action is only available in the Pro Edition.

Vertical Slope
This action likewise draws a rectangle but this time using a gradient color that changes from summit to bottom. You specify the rectangle and the two colors to use. This action is only bachelor in the Pro Edition.

Describe Ellipse
This action draws an ellipse. You lot specify the coordinates of the two opposite corners of the surrounding rectangle; either accented or relative to the current instance position.

Slope Ellipse
Again an ellipse is drawn but this time you specify a color for the heart and the boundary. This action is just available in the Pro Edition.

Draw Line
You specify the coordinates of the two endpoints of the line; either absolute or relative to the current example position.

Describe Arrow
Draws an arrow. You specify the coordinates of the two endpoints of the line and the size of the arrow tip.

Ready Color
Lets yous set the color used for drawing shapes, lines, and text. (It does not influence the fashion sprites and backgrounds are drawn.)

Set Full Screen
With this activity you lot can change the screen mode from windowed to fullscreen and back. You can indicate whether to toggle the manner or whether to go to windowed or fullscreen mode.

Take Snapshot
With this action you can accept a snapshot image of the game and store it in a .png file. Yous specify the filename to store the prototype in. This action is just available in the Pro Edition.

Create Effect
With this action you lot can create all sorts of furnishings in a very simple way. Yous specify the type of effect, e.m. an explosion or smoke, its position, its size and its color and whether it should be shown beneath the objects or on top of them. For the rest it works automated. (For rain and snow the position is irrelevant as information technology always falls downwards from the top of the screen. To become continuous rain you lot should create information technology in each pace.) Please annotation that below actually means at a depth of 100000 and above means at a depth of -100000. This action is merely available in the Pro Edition.

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Source: https://documentation.help/Game-Maker-8/112_06_draw.html

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